I am a game designer, specializing in educational games, casual games, and game tutorial design. I can't stand games that feel more like worksheet activities than real games. Neither can kids! When you design a game with fun as the first priority, the player's learning grows naturally as he plays the game. It's hard to play a game and not learn something, so it's just a matter of weaving something valuable into the experience itself.
As a fifteen year veteran of the children's media industry, I know what it takes to make good stuff. But my most valuable experiences come from spending time with kids, and remembering what it was like to be a kid who loved media. I played all the hot educational titles on the Apple IIe in the 80s, carried my Game Boy everywhere, and got online at the age of ten with a 2400 baud dial-up modem. Antoine de Sainte-Exupéry said "I come from my childhood as from a homeland." In this sentiment, today's 'digital natives' are my countrymen.
I have worked with Sesame Workshop, Microsoft, Arkadium, PBS, Random House Children's Books, Scholastic, Nickelodeon, Noggin, The Walt Disney Company, World Wide Workshop, and author Marc Prensky.
Cognitive psychology research is a major influence in my design work. I hold a master's degree in Cognitive Studies in Education from Teachers College, Columbia University. I am available for consulting work in game design and playtesting research.